Junior Dodge Ball Season (Ages 12-16)
League begins Jul 9,2019
Teams play once a week on Tuesdays.
Start times between 12:00pm and 2:00pm.
Games are 7 minutes long. Each team plays 3 games .
6 regular season games (Top 4 teams qualify for the playoffs).
SUMMARY OF RULES
Format is 5-on-5.
4 players required to start game
Game times will be 7 minutes long
2 dodge balls on the court (2 regulation size). You may use a dodgeball to block
A player is out when hit by a live ball, throws a ball which is caught, crosses center line or goes out-of-bounds to avoid a throw, or throws a ball while out-of-bounds.
Players can re-enter the game (as discussed below) after a teammate catches a live ball thrown by the opponent. 2 outs eliminates the player out of game.
Head shots are illegal
Kicking the ball is illegal
The team that has eliminated the opposition before the end of regulation wins. If there are still players remaining at the end of regulation, the team with more players wins
If the game goes into end of regulation and has same amount of players, all players will go back on court for a sudden death , 1st point wins
There will be a referee
Inappropriate language/tone towards referees or players will not be permitted and can result in removal from game/league.
Please don’t forfeit. Your teammates and opponents count on you to have a full team and competitive game. Each team must have at least 4 (four) players. Game time is forfeit time. Due to the extremely tight schedule, we strongly suggest arriving at the gym 20-30 minutes before game time for stretching, changing, etc. since the games must start on time to complete the game. No one may play without signing the waiver. If it is found that you are playing with someone who has not signed a waiver, your team will receive a forfeit
Each game will continue until all opposing players have been eliminated, or 7 minutes (running time) has elapsed, whichever comes first
6 players per team (at least 2 women at any one time)
Teams may play with no less than 4 players (3 men, 1 woman)
If a team has less than 4 players a forfeit will be awarded
Teams may play with 4 players in any ratio as long as at least one player is a woman
Since occasionally, teams may be short players , some players may fill in
3 teams will play round-robin style for 1 hour
Each team will play the other two teams twice (i.e., each team will play a total of 3 games/afternoon)
START OF PLAY
Total of 2 dodgeballs on the court
2 large will be placed on each team’s ¾ line
Players race from behind their own end line to their own ¾ line to pick up balls after the referee’s whistle is blown indicating the start of the game
Players picking up balls may not throw them until the respective ball has first returned behind its own end line
Live Ball – a throw by the offensive team that has not yet touched the ground, walls or ceiling.
Dead Ball – a thrown ball that touches the ground,ceiling, walls, or player who is already out. If a thrown ball bounces off ball laying on the ground it is a dead ball.
The THROWER is OUT when:
A defender catches a live ball
One player also returns to the defender’s side
If the defender’s team already has 6 players on the court, no one can enter or re-enter. A team can never have more than 6 people on the court at one time
Throwing a ball at the opposition while out of bounds regardless of if someone was hit or not
Stepping on or over the center line or out of bound lines
Hit defender in the head
The DEFENDER is OUT when:
Hit by a live ball
Any player hit by a dead ball is still in
Clothing is considered part of the player’s body
Tagging a player does not make them out. Ball must be thrown.
An attempt to catch a live ball is dropped
Ball blocked or deflected by a player using another ball, hits the defender
Ball ricochets off a teammate and hits into another defender while still live
In this case BOTH defenders are out
Blocking ball is dropped as a result of contact from a live ball - the player who drops the ball is out
A player may block a live ball and catch the live ball as long as they make a clear/intentional motion to throw away the ball currently in their possession
In the eyes of the referee a player did not make a clear/intentional motion to throw away the ball currently in their possession in order to catch an incoming ball as opposed to simply just dropping the ball
Players may catch an incoming ball while hanging onto the ball currently in their possession
Leaving the playing area to avoid being hit. Out of Bound to avoid ball
Players are allowed to go out-of-bounds to recover a dead ball
Stepping on or over the center line
Players REMAIN IN when:
Hit in the head by a thrown ball
Head shots resulting clearly from the defender dodging or ducking result in the defender being out (i.e. you can’t get the other team out by “blocking” with your head)
Hit by a ball thrown by a player who stepped over the center line
It does not matter whether the player was hit or not before the thrower stepped over the line
Hit by a ball and it is then caught by another teammate before hitting the ground, wall, or ceiling
A player may re-enter the game if and only if that player’s team catches a live ball. A player who is waiting to re-enter is now a substitute and must follow substitution rules.
Players who do not start must stand in line on the sideline
Players who were in the game and called out will proceed to the end of the line in the order in which they were eliminated.
Players will return to the game in the order in which they are standing in line. End of the line begins next to the referee at mid-court. Players enter near end line
There may NEVER be more than 5 total players
Substitutes are out of play and may not interfere with play on the court, such as:
Kicking or passing balls to a teammate
Preventing a ball from going to the other side of the court
FOULS AD VIOLATIONS
Keeping Balls in Play
Holding all of the balls or stalling is not a legal strategy. All balls must be in the playing rotation at all times. If a referee deems a team to be stalling it’s at the referee’s discretion to make players throw the ball, limit the time teams have to hold the balls, or to call players out for not moving the balls.
Further, it is illegal for:
Either team to control all 2 balls for more than 10 seconds
If either of the above occurs and the teams still possess too many balls after a time warning from the referee, the balls must be moved or a player risks being called out.
Individuals are not allowed to wear gloves or hard helmets while playing
Individuals are not allowed to squeeze/crush the ball in their hand(s) before they throw the ball. This technique has resulted in numerous balls being ruined.
Any out resulting from this technique will not be counted and the player will be warned by the referee
On the second offense the thrower will be automatically called out
At the end of a game the referee will record the score based on how many players are left (i.e., if Team A had 3 players left and Team B has 0, the score is 3-0)
If a ball is caught to end a game (which normally results in the re-entry of a teammate), the winning team only receive credit for the players that were on the court at the time of the catch – the re-entry will not be counted in the scoring (i.e. if Team A had 4 players on the court and caught a ball thrown by Team B to end the game, Team A gets credit for having 4 players on the court.)
If a game should end before 7 minutes is up the referee will count how many players were left on the court for each side
The teams will go the same sides and start a second game from the beginning
The ref has the discretion on whether or not to have a re-start if there is less than 30 seconds left in a match
If the initial game in the 7-minute period should reach the 6 ½-minute mark, the referee will blow the whistle to start the lightning round
Games can end in a tie
Referees will have a copy of the rules at the gym. If you have any questions regarding a call that was made (which is rule-based), please ask the referee to refer to the rules if there is disagreement.
We also recommend that each team bring their own copy of the rules just in case. Only captains can discuss a rule with the referee and no judgment calls will be discussed. Players will be ejected for unsportsmanlike conduct. Any rules issues not resolved at the gym cannot be overturned once teams have left the gym.
TIEBREAKERS FOR PLAYOFFS/SEEDINGS
Record against other teams in or tied for playoffs (winning percentage – i.e., 0-1 is same as 0-2, but 1-3 is better than 0-1)
Number of wins
Record against next best common opponent
If team forfeited, loses tie breaker if other tiebreaker rules don't resolve seeding
Playoff format is head to head matchup. Each round is a best of a 5 game series.
Format and scoring are the same as the regular season.
If teams are tied after one game:
If both teams are tied after the end of a game, a 2-minute sudden death round will be played, no quick restarts. If still tied after sudden death round, we will play another 2-minutes of sudden death and repeat until one team wins.
No Participant Shall:
1. At any time lay hand upon, push, shove, strike or threaten an official, player
2. Endanger the safety of any player, official, employee or spectator.
3. Refuse to abide by an official’s decision.
4. Verbally or physically abuse any official for any decision or judgment.
5. Verbally or physically abuse any participant.
6. Use unnecessary rough tactics in the play of the game against an opposing player.
7. Demonstrate objectionable behavior or dissent at an official’s decision by throwing equipment or any other forceful action.
8. Discuss with an official, in any manner, the decision reached by such official (exception is made for team captains).